山东大学学报(理学版) ›› 2016, Vol. 51 ›› Issue (3): 122-131.doi: 10.6040/j.issn.1671-9352.0.2015.431
王路1,赖春露2*
WANG Lu1, LAI Chun-lu2*
摘要: 虚拟视点合成是裸眼3D电视的关键技术,而基于深度的图像渲染(depth-image-based rendering,DIBR)则是一种经典的虚拟视点合成方法。为解决经典DIBR方法存在的空洞问题,提高虚拟视点图像质量,提出了一种基于DIBR的改进虚拟视点合成方法。首先,只在深度边缘处进行深度图的预处理,这可减少空洞数量且不产生大的几何失真;其次,为得到既没有伪影也没有大空洞的虚拟视点图像,提出了基于距离与深度的图像融合方法,并在融合左右两侧参考视点目标图像前,对其空洞掩膜图进行膨胀;最后,利用逐层收缩的融合后空洞填充方法对剩余小空洞进行迭代填充。实验的主观质量与客观评价都显示本文方法能够取得令人满意的结果。
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